Vibes Pixel World
Vibes - Pixel World
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In Nov 2025, I spent part of my weekend trying to build a tiny voxel world editor, just for fun, kinda like Minecraft but without the game part.
It was a good experiment on vibe coding, did not look much at the code, learned a few things about Claude Code, Voxel Art, etc.
Code is at https://github.com/NeurAlch/vibes-pixel-world.
Some features, summarized by Codex:
- Voxel world builder with add/remove blocks, undo, fill, extrude, repaint, and placement grid tools
- Multiple camera modes: orbit, orthographic pixel view, and first-person walk
- Asset library with in-app asset editing, saving, renaming, categorizing, and previewing
- Color palette system with built-in collections, custom palettes, picker input, and live swatch selection
- Trait system for voxel effects like light and fire, with editable light/flicker settings
- Ruler and measurement tools with lock and clear controls
- Visual effects controls for pixelation, trip effect, sunlight, exposure, and atmosphere
- Local persistence through the Express API for world, assets, and color collections
The amazing thing of vibe coding stuff for fun, is that you can do little tools like this without investing too much time and effort.
Of course, another side project that never sees the light of day, but learned a lot about coding with AI.
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